Here I display my personal AR interactions experimens. I'm using Unity and Vuforia for such work, and I'm really loving this combo. In comparison to Spark AR or Snap Lab tools it gives more possibilities. All cases are real-time rendered in Unity.
I'll start with a demo-reel demonstrating selected cases with some fancy background music. 
But little bit lower you can find more stuff with a lot of GIFs. And I'm sorry for them beeing heavy, but I kinda like such moving, animated representation =)
Spatial typography
Typography evolved during the years from the paper to the screens, becomed kinetic and interactive. Next step is becoming fully spatial and environment aware. Here are several of my experiments with it in the 3D space. 

The cube marker is a great playground tool to test new tricks and fonts.
Character spacing changes to keep the legibility
Character spacing changes to keep the legibility
Font weight changes based on distance
Font weight changes based on distance
Font spatial capabilities test
Font spatial capabilities test
In this experiment I've aimed to make the typography not cover the object it is attached to and not being covered by it.
Directional detection
The on-gaze selection of the object based on the gaze entry and exit points.
Draughts first move 
In the draughts game there're best, good and worst first moves. The AR overlay displays the diagonal movement rules and the quality of the move.
Checker board game selection
There're several games you can play on the checker board so why using menus two choose one when you could just rotate the board?
Gaze and distance based engagement of the AR content
Gaze and distance based engagement of the AR content
Game selection
Game selection

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